If only one of those events occured, the chance of retaining the Bounty Hunter would be 50%, which isn’t too bad! Claiming Bounties, which has a chance to give bonus credits when capturing enemy fighters, was also improved, going from a 6+ chance to a 3+. Now, unless the opposing player had permanently deleted a fighter from their roster and lost one of their crew as a captive, the Bounty Hunter would stick around. #Bounty hunters blood gang updateSince this was an obviously inferior investment to simply buying a new champion (or a tooled-out ganger, since champions were Reputation-limited back then!), savvy players chose to skip out on using Bounty Hunters approximately 100% of the time.īounty Hunters received an update and a bit of a lifeline in their first Hardcover release, strutting around town with the new Dead Not Alive and We’ll Get Our Bit special rules. All three flavors of Hired Guns (Hive Scum, Dramatis Personae, and Custom Bounty Hunters) took a huge bite out of a gang’s wallet and stuck around for exactly one game. When they were first re-introduced to Necromunda back in the heady days of Gang War II, Bounty Hunters were in a bit of a rough place. It’s not all that bad though, and when you get down to it, this is the best they’ve been so far! Bounty Hunters are a constant work in progress for the Specialist Games team, so let’s take a little trip down memory duct-way and see how we got here!Īt least, this is how we remember it! Gang War II Usually, that’s around the time when that whole “can potentially leave a gang for good” part starts to look a little bit. (Insta: all looks pretty good, at least until you start pricing out your custom fellas or perusing the retainers on some of the Dramatis Personae. Some of them are, ah, absurdly over-costed.īelladonna, no stranger to Lasting Injuries.The sorts of folks they write books about.Can possess combos and abilities impossible to get through any other methods.Unique named fighters with locked equipment sets and skills & abilities.Can potentially leave a gang for good in the post-battle phase, taking their weapons and wargear with them.Ĭodename: Silent (Insta: Dramatis Personae.Can be fielded in addition to a given Scenario’s crew, potentially bringing a crew over the maximum crew size.Players purchase up to 150 credits worth of gear for them, up to Rare (10).Picks one skill and chooses a second randomly, or rolls three random skills.Choose from a Shooty, Tanky, or Stabby profile.There are two types of Bounty Hunter: Bounty Hunter (Custom) You can typically only have a single Bounty Hunter in your gang at a time, though there are exceptions granted to a certain few who prefer to work with a buddy. Their models are beautiful, both in their official Forgeworld offerings and the fighters lovingly converted by players, but their rules have undergone constant revision as the game’s designers have tried to incentivize players to actually use them.īounty Hunters fall into the Hired Guns category, same as Hive Scum. Now, our knee-jerk response to that is “Use ‘em anyway because they look rad,” but we can see the struggle. On the table, Bounty Hunters have spent the entire existence of this version of Necromunda struggling to achieve relevance on the tabletop. You’ve got your basic rabble, some fledgling Bounty Hunters trying to make names for themselves, and Dramatis Personae – living legends shrouded in intrigue and adventure.Īt least, that’s how they exist in the lore. Some of them join forces and form Venator Gangs, but most prefer to operate solo. Good Mornin’, Scummers! Hopefully our column isn’t the only way you’re able to tell that it’s Monday anymore, but it’s pretty weird out there these days and we don’t judge! This week, we’re gonna talk about Bounty Hunters : the inspiration for some of the greatest models that Forgeworld’s come out with in years, aaaaaand rules-wise one of the game’s systems that Necromunda just can’t get quite right.īounty Hunters are an ever present threat in the Underhive, since when you’ve got an entire economy built around crime, manufacturing five different patterns of Lasguns, and more crime, it’s only natural that there’s a career to be made for a lone bruiser willing to weaponize their violent tendencies.
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